TL;DR
Sensor Tower estimates that GTA VI had 10.31 million pre-orders worth about $1 billion as of November 11, eight days before its November 19 release. Take-Two has not confirmed a sales total, while Sony says the game is the most pre-ordered title in PlayStation Store history.
Grand Theft Auto VI had an estimated 10.31 million pre-orders worth about $1 billion as of November 11, according to market research firm Sensor Tower, eight days before its scheduled November 19 release. Publisher Take-Two Interactive has not published a pre-order total, so the figure is an outside estimate; Sony has separately confirmed that the game is the most pre-ordered title in PlayStation Store history.
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Forbes reported the estimate on November 11, and GameSpot cited the same Sensor Tower tracker for the copy and revenue figures. The estimate covers pre-orders on PlayStation 5 and Xbox Series X|S. GameSpot reported a Sensor Tower split of 7.73 million copies on PlayStation, valued at about $751 million, and 2.58 million on Xbox, valued at about $250 million. Those estimates put the platform share at roughly 75% PlayStation and 25% Xbox.
The reported revenue divided by the estimated number of copies works out to about $97 per copy, a calculation based on the tracker’s figures, not a company-reported average price. The U.S. PlayStation Store lists the Standard Edition at $79.99 and the Ultimate Edition at $99.99. The average alone does not establish which editions buyers selected, since the source material provides no edition breakdown or explanation of the tracker’s pricing method.
Sensor Tower’s estimate had risen from a combined 4.08 million pre-orders across the two consoles through July 20, when the firm reported about $395 million in net revenue. The November estimate therefore reflects a substantial increase in the tracker’s count over that period. Sensor Tower also projected, as reported by GameSpot, that pre-purchases could reach as many as 25 million by launch; that is a forecast, not a confirmed total.

A Record Could Reshape Launch Expectations
If the estimate is close, GTA VI would reach a billion-dollar sales benchmark before players can access the game. That comparison is striking because Take-Two said GTA V passed $1 billion in worldwide retail sales during its first three days on sale in 2013. The figures are not directly equivalent: one is an outside estimate of pre-orders ahead of release, while the other was the publisher’s reported retail sales after launch. The comparison shows scale and timing, but does not establish a like-for-like record.
The launch also sits at the center of Take-Two’s near-term financial outlook. For its October-to-December 2026 quarter, which includes the scheduled release, the company forecast net bookings of $3.35 billion to $3.5 billion, compared with $1.76 billion in the same quarter a year earlier. That is company guidance for the whole quarter, not a forecast of GTA VI revenue alone. Take-Two kept its full fiscal-year net bookings outlook at $8.0 billion to $8.2 billion.
For players, the reported platform plans also define who can buy the game at launch. The source material lists PS5 and Xbox Series X|S versions, with no PC release date announced. It reports a download size of up to 212 GB and says the boxed edition contains no disc. Those practical details matter to buyers preparing storage and choosing a platform, though the source does not provide a publisher confirmation for every listed product detail.
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What Sony and Take-Two Have Confirmed
Sony’s November 10 PlayStation Blog post offered the clearest official confirmation about pre-orders, stating that GTA VI is now the most pre-ordered game in PlayStation Store history. Sony did not disclose a count or revenue figure. The statement applies to PlayStation Store; it does not verify the combined PlayStation and Xbox total estimated by Sensor Tower.
Take-Two discussed the game during its second fiscal-quarter results on November 9. The company’s net bookings, its main sales measure, fell 18% to $1.60 billion for the quarter. Chief Executive Strauss Zelnick said NBA 2K27 was below the company’s forecast for the period, while the Grand Theft Auto series exceeded its forecast. He also said GTA VI pre-orders were “tracking far in excess of our initial expectations.” The remarks confirm that Take-Two sees demand running ahead of its internal expectations, but they do not supply a count.
In the earnings release, Zelnick described the November 19 launch as ten days away and said Take-Two expected an “historic year” for the company, citing pre-orders he said were reaching “unprecedented levels.” Chief Financial Officer Lainie Goldstein gave the October-to-December bookings range on the earnings call and compared it with the prior year’s quarter. These company comments provide business context, but the $1 billion figure remains Sensor Tower’s estimate.
Historical comparisons also require care. Sensor Tower reported that GTA V had seven million pre-orders in 2013, followed by 11 million global units sold on launch day and 16 million in its first week. The firm also cited eight million pre-orders for Cyberpunk 2077 in 2020 and more than 6.5 million for Call of Duty: Modern Warfare 3 in 2011. The source material does not establish that these totals were counted using the same methods, so they should not be treated as a uniform ranking.
““Grand Theft Auto VI is now the most pre-ordered game in the history of PlayStation Store.””
— Sony, in a November 10 PlayStation Blog post
The Estimate’s Method and Scope
Take-Two has not released an official pre-order count, and Sony’s announcement contains no number. Sensor Tower is the sole source in the supplied reporting for the combined 10.31 million copy and roughly $1 billion estimates. The source material does not explain the tracker’s calculation method, and the tech site tech-ish has questioned whether its count includes boxed copies. The estimate is described as covering PlayStation and Xbox, but its precise scope is not fully documented in the available material.
It is also unclear how the estimate divides purchases by edition, how revenue is calculated, or whether the platform totals capture all forms of pre-order. The $97 average is arithmetic based on the stated estimate and copy count; it does not prove that buyers favored the Ultimate Edition. The projection of up to 25 million pre-purchases by launch could change, and no official figure is available to confirm it.
The GTA V comparison has a separate limitation: Take-Two’s 2013 statement concerned worldwide retail sales after release, while the current figure is a third-party pre-order estimate. Differences in timing, measurement and sales coverage mean the two milestones cannot be presented as directly comparable totals.
Launch Day Will Test the Forecast
GTA VI is scheduled to launch on November 19, 2026, for PlayStation 5 and Xbox Series X|S, according to the supplied source material. That date is the next clear milestone for assessing the pre-launch estimate against sales reported after release. Take-Two’s October-to-December results will also show how the launch quarter compares with its current net bookings guidance.
Readers should look for any post-launch sales count or revised company guidance from Take-Two, alongside further detail on how Sensor Tower’s estimate was assembled. Until then, Sony’s PlayStation Store record and Take-Two’s statements about demand are the available official signals; neither confirms the estimated billion-dollar total.
Key Questions
Has Take-Two confirmed that GTA VI has $1 billion in pre-orders?
No. The roughly $1 billion figure is a Sensor Tower estimate reported by Forbes and GameSpot. Take-Two has not published a pre-order total.
What did Sony confirm about GTA VI pre-orders?
Sony said GTA VI is the most pre-ordered game in PlayStation Store history. It did not provide a count, and that statement does not verify the combined PlayStation and Xbox estimate.
How many copies does Sensor Tower estimate were pre-ordered?
The tracker estimates 10.31 million copies across PlayStation and Xbox as of November 11, 2026. The split reported by GameSpot is 7.73 million on PlayStation and 2.58 million on Xbox.
How does the estimate compare with GTA V?
Take-Two said GTA V passed $1 billion in worldwide retail sales during its first three days on sale in 2013. GTA VI’s current figure is an outside estimate of pre-orders before release, so the measures are not directly equivalent.
When and where is GTA VI scheduled to launch?
The supplied source material gives a November 19, 2026 release date for PlayStation 5 and Xbox Series X|S. It lists no PC release date.
Source: Thorsten Meyer AI
